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Brian
McSweeney was born and raised in Dublin, Ireland where he attended
the National College of Art and Design. He became part of the team
at Sullivan Bluth Studios in Dublin beginning as a cel-painter,
and worked his way up to Special Effects Animator, working on well-known
feature animation films such as An American Tale, The Land Before
Time, Thumbelina, Rock-a-Doodle and All Dogs Go to Heaven, and also
on video games: Space Ace and Dragons Lair.
In Berlin, Germany he worked with Hahn Film supervising and training
animators in Special FX while participating on a feature animation
film entitled, Astrix Goes to America. In Hyderbad, India, Brian
worked as Special FX Director/Designer on "Son of the Goddess"
a live action movie.
Settling in Los Angeles in 1991, he has worked with Hanna Barbera
Studios as a Special Effects Animator on a feature animation film
entitled, The Page Master.
He later joined Rich Animation Studios where he held the position
of Special Effects Supervisor for 6 years. He worked as a traditional
artist and CGI animator/designer in feature film animations such
as The Swan Princess I, II and III, The Scarecrow, The Trumpet of
the Swan, and Revelations.
Bringing
his extensive 3D animation, modeling and special effects experience,
Brian has worked with investors, small business owners, and
entrepreneurs to assist in the development of new business, renovations
and other architectural design projects.
Over the years he has freelanced on multiple video games from 7th
Level and feature animated movies such as Space Jam for Warner Bros.
and Anastasia for Fox Feature Animation. Also freelanced VFX Directed
on the Son of the Goddess in Hyderbad, India.
In July 2003. he relocated to San Francisco and has worked on numerous
video game projects for Electronic Arts, including Everything or Nothing -
Bond, The Third Age - Lord of the Rings, Tiger Woods PGA Golf 2005
and Tiger Woods PGA Golf 2006.
In
August 2005 Brian joined Stormfront Studios to work on Eragon, based
on the movie of the same title. After this he went on tho work on
The Spiderwick Chronicles and left in December 2007 to join for
one more time EA, to work on Dead Space. After Dead Space
he went to Cryptic to work on Champions Online. Then he
joined Sega to work on Ironman2 as the sole vfx animator on this
major title. After Sega he helped Namco Bandai finish Splatterhouse for a short period before joining Sanzaru Games Inc. to work on Sly Cooper, Thieves in Time.
Currently
Brian is still living in San Francisco considering various titles
for his next position.
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Contact
Information:
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Address:
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San
Francisco, CA 94121
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Email
Address:
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brianpmcsweeney@gmail.com
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Phone
Number:
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(415)
290-9484
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Resume:
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click
here
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Professional
Affiliations and Accreditations:
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National
College of Art and Design, Dublin, Ireland.
Don
Bluth Animation Studios, Dublin, Ireland.
Hahn
Film, Berlin, Germany.
Richcrest
Animation Studios, Burbank, Los Angeles.
Fox
Feature Animation, Phoenix, Arizona.
Warner
Bros Feature Animation, Los Angeles.
Electronic
Arts, Redwood City, California
Stormfront
Studios, San Rafael, California
Cryptic
Studios, Los Gatos, California
Sega
Studios Studios, San Francisco, California
Namco Bandai, San Jose, California
Sanzaru Games Inc. Foster City, California |
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Video
Game Awards/Recognition:
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Nominee
Visual Effects Society Awards:
"Everything
or Nothing"
"Lord
Of The Rings, The Third Age"
Critical
praise from Gamespot.com in regard to Tiger Woods 2006 Xbox360:
"The
amount of graphical detail in the one playable hole we saw
was astonishing: ... some incredible particle sand effects
when blasting out of a bunker..."
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